Tuesday, July 30, 2013

KAMAN'S EPIC QUEST RULES AS OF 7-30-13

THE CURRENT RULES as of 7-30-13  
Movement is easy.  Every $100 lets you move a space during the day until you get to a red battle square. At this point you are in battle, and accumulated net sales will only contribute to gaining experience until you match the level needed to beat the enemy. Each red space has it's own enemy, so you'll have to look at it's respective card to see what has to be done to beat it. Once an enemy is defeated you are allowed to start moving again the NEXT fiscal day.   

The ONLY exception to this rule is Derp the Dragon.  Derp is a pushover on START, so I will allow you to move on the first day if your net sales is more than $400 as a level up is every $300.  Ex.  You make $500.  You defeated Derp, but can only move 2 spaces ahead that day since the first $300 contributed to the experience needed to win the battle.  For every other battle it is the standard rules.

? Chance spaces.  There are three of these on the board.  If you land on this space you have to pull a random chance card to see what becomes of you on your quest.  As of today, chance cards will NOT be out in the open for you to pick yourself, so you must get a hold of a manager or supervisor to be able to pull one.  If an affliction on the card disables your movement for a day your avatar will have a red X drawn over it until the next fiscal day is over.

Beating all enemies through levels is one way to win.  The other way to win is through assist cards.  These can be acquired through various acts of valor that help us out at work during the day.  When you're eligible for one, you get to pick a random card out of the bag which gives you a specific boost which you can use for one time only.  The card must be returned to the box of the game master who gave it to you once it's used.

KAMAN'S EPIC QUEST!!!

On Thursday, July 25 2013 Kaman's Epic Quest was unleashed to the world...err Northwoods.  This has been a project in which I've worked on for the last couple of months in my spare time whenever I've gotten the chance to look at it.


The design of the board.  It looks small and seems like an easy game to win until you realize what the rules are.  

THE WARRIORS OF TRUTH AND JUSTICE!










All pixel art done in the 8 bit NES style of graphics.  This game was an excuse to take a stab at 
stuff this basic.

THE NOBLE ASSIST SQUAD



Two of the three available assist cards...


And the third secret assist card.  She's so powerful that there's only ONE of her in the whole deck.

VS. THE BOSSES!!!

DERP THE DRAGON

THE GOLEM

THE WEREWOLF

THE WYVERN (WHAT DERP WISHES HE WAS)
THE NECROMANCER, AKA THE ROOT OF ALL EVIL IN THIS GAME.


This is the first ACTUAL game I've ever produced  (not to mention the most ambitious one) 
as the last one was something I did on a TI-83 calculator back in high school.  

There were a lot of challenges involved in the making of it.  It had to be simple enough to where it was straightforward to understand and also easy enough to be able to produce. 
Needless to say some ideas I had ended up on the cutting room floor, though ultimately I believe it was for the better.   Originally, the actual board was going to have the scenery where all the enemies were located drawn out and interconnected with each other, but there were two reasons why I left it the way it is now.  One, the enemy graphics would need to have totally transparent backgrounds and the time just wasn't there for that.  Two, some things are just best left to the imagination.   I kept the majority of the art and design in black and white as well
for the purpose of cost cutting, and as an excuse to use that brush in My Paint again.

In a small sense, the game is still a work in progress.  Here is a list of patches done and pending to the game.  Current revision is ver. 1.3.  Any changes made at this point will be from watching how 
things unfold.

Ver. 1  initial launch

Ver. 1.1  More chance cards added.  Wyvern gained a tail in art. 

Ver. 1.2  Gwen, Maximo, and Rebecca avatars updated to be more accurate.  One set of assist cards laminated.  Update to the rules, you can move on your first day IF you make over $400.  The first $300 goes toward the battle to beat Derp.  What's remaining can be used to move forward.  Ex.  You make $500.  $300 goes to beating Derp, so the remaining $200 allows you to move two spaces.  This is the ONLY battle this will be allowed on since Derp is supposed to be a pushover.  Also, if a Chance card
disables your movement for a day you will have a big red X marked over your avatar and will not be removed until that next day is over.  After that, you can move on the next business day.

Ver. 1.3  A Quest Leaderboard is now up.  You will be able to use a dry erase marker on its laminated surface.  I do apologize for its delay as this should've been a day one thing.

Ver 2.0 pending:  Support for Portraits and Body Art is being considered.  If enough are interested I'll do it for those who actually wish to play it.  For Portraits this may require a few changes to the enemies for it to work.